What Machines Can’t Do
As this happens, certain mental skills will become less valuable because computers will take over. Having a great memory will probably be less valuable. Being able to be a straight-A student will be less valuable — gathering masses of information and regurgitating it back on tests. So will being able to do any mental activity that involves following a set of rules.
But what human skills will be more valuable?
More generally, the age of brilliant machines seems to reward a few traits. First, it rewards enthusiasm. The amount of information in front of us is practically infinite; so is that amount of data that can be collected with new tools. The people who seem to do best possess a voracious explanatory drive, an almost obsessive need to follow their curiosity. Maybe they started with obsessive gaming sessions, or marathon all-night study sessions, but they are driven to perform extended bouts of concentration, diving into and trying to make sense of these bottomless information oceans.
In his book, “Smarter Than You Think,” Clive Thompson describes the work of Deb Roy, who wired his house with equipment so he and his team could monitor and record every word he and his wife uttered while his son was learning to speak. That is total commitment and total immersion in an attempt to understand the language learning process.
Second, the era seems to reward people with extended time horizons and strategic discipline. When Garry Kasparov was teaming with a computer to playing freestyle chess (in which a human and machine join up to play against another human and machine), he reported that his machine partner possessed greater “tactical acuity,” but he possessed greater “strategic guidance.”
That doesn’t seem too surprising. A computer can calculate a zillion options, move by move, but a human can provide an overall sense of direction and a conceptual frame. In a world of online distractions, the person who can maintain a long obedience toward a single goal, and who can filter out what is irrelevant to that goal, will obviously have enormous worth.
Third, the age seems to reward procedural architects. The giant Internet celebrities didn’t so much come up with ideas, they came up with systems in which other people could express ideas: Facebook, Twitter, Wikipedia, etc. That is to say they designed an architecture that possesses a center of gravity, but which allowed loose networks of soloists to collaborate.